AI Insights · Timothy · October 2024
Top 5 Match 3 Games on Android in Oceania: Q3 2024 Performance
Discover the performance trends of the leading match 3 games on Android in Oceania during Q3 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.
In Q3 2024, the match 3 game genre on the Android platform in Oceania showcased diverse performance trends among the top five games, as reported by Sensor Tower.
Fruit Merge: Juicy Drop Game, published by Brave HK Limited, saw a remarkable increase in weekly revenue, starting from about $12 in late July and peaking at approximately $760 by the end of September. Weekly downloads exhibited an upward trajectory, starting from 183 in mid-July and climbing to roughly 12.9K by the end of September. The game also experienced a significant rise in weekly active users, growing from 162 to nearly 36.9K over the quarter.
Gold & Goblins: Idle Merger from AppQuantum maintained a relatively stable weekly revenue, fluctuating between $15.3K and $22K throughout the quarter. The game's downloads showed a slight decline, with numbers ranging from approximately 3.9K in early July to around 4.1K by the end of September. However, weekly active users remained consistent, hovering around the 11K to 13K mark over the quarter.
Cup Heroes, by VOODOO, experienced a steady increase in weekly revenue, reaching about $3.4K in mid-September. Downloads showed a mixed trend, with a peak of 5.9K in early September before slightly decreasing towards the end of the month. Weekly active users saw an upward trend early in the quarter, peaking at around 11.9K in early September.
Melon Maker: Fruit Game from SUPERBOX Inc demonstrated a modest revenue performance with a slight increase, peaking at $45 in early September. The game’s downloads fluctuated, peaking at about 5.1K at the end of August, while weekly active users remained robust, with numbers ranging from 22.8K to 29.8K over the quarter.
Lastly, Fruit Fusion Fun, published by Metagame.Ltd, showed a late surge in downloads, from 112 in early July to a high of 12.1K in mid-September. Weekly active users followed a similar pattern, peaking at approximately 9.4K in mid-September, while revenue remained minimal throughout the quarter.
For more detailed insights into these games’ performance, visit Sensor Tower.